Semua tebakan di tahap ini probability untuk salah masih sama *analisa sotoy
Kecuali paranormal dan seer, gak usah sok maen tebak2an dulu deh. Mending nebak profil si Kaine aja dia bakal kasi role evil ke siapa
*balik lagi ke tebak2an
Semua tebakan di tahap ini probability untuk salah masih sama *analisa sotoy
Kecuali paranormal dan seer, gak usah sok maen tebak2an dulu deh. Mending nebak profil si Kaine aja dia bakal kasi role evil ke siapa
*balik lagi ke tebak2an
There is no comfort under the grow zone, and there is no grow under the comfort zone.
Everyone wants happiness, no one wants pain.
But you can't make a rainbow without a little rain.
Wah, keknya bakal seru nih.
Dah mulai banyak yg menebarkan sinyal2.
Saya memberi peran berdasarkan petunjuk Mr.RNG.
http://www.random.org/
Doh...bener dong hitungan probability aku![]()
fase malam/siang ini berakhir/bergantinya gimana sih? ngikut waktu yg sudah ditentukan? atau setelah kaine mengeksekusi pemain setelah mendapat PM dari player..?
ini pulau sebenernya eksotis ga sih? pusing-pusing belum dapat pemandangan bagus
Ada strategi khusus ga sih supaya menang?
(Menilik segala kekurangan dan kelebihan dari masing2 grup plus role2 yang dimiliki)
Coba jox analisis pake swot *lempar mic ke jojox
...bersama kesusahan ada kemudahan...
“Aku Rela di Penjara asalkan bersama buku, karena dengan buku aku bebas.” ― -Mohammad Hatta
“Aku Rela di Penjara asalkan bersama akses internet, karena dengan internet aku bebas.” ― -cha_n
My Little Journey to India
- just call me kokom -
Shinken & Fude… Jalan pedang dan jalan kuas, antara keharmonisan dan kekerasan kehidupan yang melebur untuk meraih kemurnian yang sempurna…
I get to actually experience what it would be like to be a psycho, which is not a fun one. For me, it suits me. It suits my personality.
chan, minta lempar ke yg laen aja...
nanti g ikutan dengerin.....![]()
Popo Nest
Oh mr.bs ga ikut ya? Aduhhhh
Ya udah aa reza aj deh... tolong kasih penerangan
...bersama kesusahan ada kemudahan...
“Aku Rela di Penjara asalkan bersama buku, karena dengan buku aku bebas.” ― -Mohammad Hatta
“Aku Rela di Penjara asalkan bersama akses internet, karena dengan internet aku bebas.” ― -cha_n
My Little Journey to India
*lemparlampu ke reja*
tuh ada yg butuh penerangan hehehehe
byw, akhirnya saya ada gambaran soal seru nya gim ini hehehe menyesal juga dulu ga ikut
akan semakin seru ketika sudah ada korban....
korban evil team
korban warga
korban salah analisa
korban random vote
Iseng googling
Okay, so the BEST village strategy EVER:
1) The HEALER must heal him or herself on the first night. This ensures the healer is alive on day one, and everyone in the village will know that.
2) The SEER must reveal him or herself on the first day, immediately upon awakening, assuming they have not been killed. (WEREWOLVES have only a 1/10 or 1/9 chance of successfully killing the SEER randomly on the first night, so in the vast majority of games, the SEER is still alive.) There should be no discussion, no thinking, the SEER must simply REVEAL their identity. They should also say what they learned in the night (who they investigated, and what they found out.) At this point, one of two things will happen: Someone else will claim to be the SEER, or no one else will claim to be the SEER. If no one else claims to be the SEER, no problem, the village trusts the SEER. (Keep the other option in mind for a moment, we’ll come back to it)
3) At this point, the OTHER VILLAGERS should accept that this is the real SEER and trust all information the SEER provides for the rest of the game. The SEER becomes a de facto leader of the village. The VILLAGERS can advise the SEER on who to investigate based on their suspicions.
4) The HEALER must heal the SEER every single night, no matter what.
5) If the VILLAGE attempts to lynch the HEALER, the HEALER should out themselves as the healer only as a last resort if it looks like they are going to lose the vote. They should plead not to be lynched, hopefully save themselves from the lynching, and then alternate between healing themselves and the SEER randomly each night, thwarting WEREWOLF efforts to get one of them and prolonging the number of rounds the seer has to investigate.
6) The SEER must reveal what they found out straightaway every single day, no matter what. The VILLAGE should reseat itself, for visual clarity: safe “investigated” players who are proven villagers sit together with the SEER, uninvestigated/unsafe players sit together awaiting their fate.
7) If the WEREWOLVES got the SEER on the first night, then normal Werewolf odds apply. This would be 100% effective if the SEER couldn’t’ be killed on the first night; averaging normal village success rates (~55%) with the perfect success rate at the right weights (90% of the time the SEER isn’t killed the first round) results in a success rate of 95.5% for villagers under this strategy, NOT allowing for awesome and unlikely Werewolf counterstrategy. Which goes as follows…
If a VILLAGE plays this way, the WEREWOLVES have only a few viable strategies to stop their inevitable discovery and lynching.
...bersama kesusahan ada kemudahan...
“Aku Rela di Penjara asalkan bersama buku, karena dengan buku aku bebas.” ― -Mohammad Hatta
“Aku Rela di Penjara asalkan bersama akses internet, karena dengan internet aku bebas.” ― -cha_n
My Little Journey to India
Tapi itu kayknya aga beda role2nya. Tapi mayan mirip lah
...bersama kesusahan ada kemudahan...
“Aku Rela di Penjara asalkan bersama buku, karena dengan buku aku bebas.” ― -Mohammad Hatta
“Aku Rela di Penjara asalkan bersama akses internet, karena dengan internet aku bebas.” ― -cha_n
My Little Journey to India
Iseng v.2
Strategies for Villagers:
Kill quiet people.
Rubyists know this as the Marcel Utility Index, but it's known outside the community as well. Quiet people are dangerous. Being unobserved is great for a werewolf. A villager who doesn't express their opinion doesn't give you any information except their vote, and you need information. If somebody isn't providing that information, they aren't helping the village survive. A quiet player is either useless or a werewolf, so killing them is a good decision either way. This is especially true in the early rounds, when the information available is pretty scant.
Talk
Because you don't want to get killed, and because you need to get information circulating to find out who later contradicts themselves.
Watch turn-to-turn alliances, voting, and accusations
These are your tells.
Watch people when they get their cards at the start of the game
This is a tell too. Nine times out of ten, if somebody doesn't get a werewolf card, there'll be a tiny flicker of disappointment. Seize on that.
Lynch all liars
The only in-game motive for contradicting yourself is if you're a Werewolf.
Don't waste the seer turn
Before the villagers go to sleep, they should recommend someone for the seer to find out about. This is true even before the seer is known, or when the seer's identity is in doubt (and the seer's identity is really always in doubt, until the seer dies). Don't make the seer do all the work, and don't leave it up to luck, either.
Analyze the situation for yourself
Even though it's important for the villagers to create consensus, that consensus can be manipulated, and will. You need to keep an independent mind.
...bersama kesusahan ada kemudahan...
“Aku Rela di Penjara asalkan bersama buku, karena dengan buku aku bebas.” ― -Mohammad Hatta
“Aku Rela di Penjara asalkan bersama akses internet, karena dengan internet aku bebas.” ― -cha_n
My Little Journey to India
kalau ikut strategi diatas, berarti yg seer / paranormal ngaku, terus harus dilindungi oleh body guard ya...
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bodyguard gak bisa melindungi 2x berturut2 untuk orang yang sama
kemungkinan besar seer/paranormal akan mati di putaran berikutnya